I'm firmly in the camp of Critical Role and it's derivatives offer a distorted picture of what playing a game is like. No amount of CR will help you with find fortunes and get out alive. Or provide you meticulously explained mechanical antics.
There is no substitute for play. No book can replicate the tension of a held breath before a die hits the table. No rule can capture the moment a character breaks, or forgives, or does something so utterly human it rewrites the arc of the story.
The story doesn’t care if you’re ready. It’s already calling.
Answer it. The rules will catch up, or they won’t.
I'm firmly in the camp of Critical Role and it's derivatives offer a distorted picture of what playing a game is like. No amount of CR will help you with find fortunes and get out alive. Or provide you meticulously explained mechanical antics.
There is no substitute for play. No book can replicate the tension of a held breath before a die hits the table. No rule can capture the moment a character breaks, or forgives, or does something so utterly human it rewrites the arc of the story.
The story doesn’t care if you’re ready. It’s already calling.
Answer it. The rules will catch up, or they won’t.
Either way, you’ll have a tale worth telling.
Lovely article. Thanks.