Discussion about this post

User's avatar
Carefulrogue's avatar

A good list, have some quibbles, but is good. Different tables play by sometimes slightly different rules and expectations, built up over time. And sometimes more relaxed with experienced and *proven* players.

>Don’t Be the Main Character (Yes, Even If You Think You’re the Chosen One)

Having the mindset of a contributor is beneficial here. You are one person among a team, and doing your part and then some, is important. You aren't going to make it out of the dungeon fabulously rich alone.

The party I play with has 4 PCs, and a dozen or so henchies. The spotlight doesn't stay on one, or even just the PCs. Sometimes Lord Soren, and his retinue of followers get the load, sometimes Dismas and his man the knightly Cosmin steal the show. Sometimes grouchy Merrin aces an ambush, or Bill through religious devotion and a magic shield wins the day. There is no main character. None of us want that cross. In each of our write ups, there is a somewhat self-centered focus, but that's an affectation of how we think our characters would like to represent themselves, in *their own* writings.

There may in fact be times where your character gets the spotlight. Bill did not especially enjoy it when he had his, but he did live. Dismas... got better.

>Do NOT (ever) Roll Unless the DM Asks for a Roll

It's worth pointing out, the dice are there to answer some uncertainty. That chance can only really accurately be determined by the DM, with his lists of modifiers and knowing *exactly* what is in the next room, exactly what sort of information a historian might think relevant, etc, etc.

This tends to arise from thinking of your character sheet as a list of buttons to be pushed at the right time. That's not hold this works.

What you can add in is what YOU think. What plans you bring to the table. Trying to sneak past a goblin patrol? Good! Try it! But hands off the dice. In the system I play, that sort of roll is something the *DM* rolls, and is semi-secret. There are a lot of contested rolls like that.

>Have a Backup Character Ready

Especially if it's your first time, this is prudent. Odds are good you end up dead. In the future, make a habit about getting good at rolling up a char sheet. It shouldn't take you an hour to get another 1st level sheet into play.

>The DM Is God (During the Game)

This piece of advice is more oriented towards keeping the game moving. Table time is valuable, especially if your table disintegrates when a single player can't make it (which is bad btw). The rules of the campaign need also apply to the DM and the forces he's orchestrating. This is probably not something you'll pick up on until later into a campaign. Focus on not being an ass NOW.

>Nobody Cares About Your Clever, Secret Backstory

1 Pushup per word. Doesn't mean I'm going to give one whit about it though.

-----------

As an additional rule, don't look to your character sheet for a button to push. This is a free form game for a reason, so look for some freedom to push

Expand full comment

No posts