One of the most common questions from new D&D players (perhaps the most common) is, “How do I actually roleplay?”
The dice stop rattling. Everyone looks at you.
The goblins are waiting.
The torchlight flickers across your character sheet.
The DM leans in and says, “What do you do?”
You pause, unsure. Do you say what you want your character to try? Do you act it out? Do you need a voice? A backstory? A catchphrase?
This is roleplaying, and it doesn’t have to be complicated. It simply means making decisions as your character: what they say, how they act, how they react. Some players speak in character. Others describe their actions plainly. Both are entirely valid as long as the players have fun.
You don’t have to be good at roleplaying to enjoy it. You don’t need training. You don’t need flair. You just need to start. And if you want to ease into it without feeling foolish, I’ve prepared a set of low-risk, high-reward options. Pick one. Come back for the others when you're ready.
1. You Don’t Need to Be "Good" at Roleplaying to Roleplay
Let’s start here: Relax. You’re not auditioning for the Bardic College of Theatrics & Whimsy. You’re playing a game with your friends, and the entire goal is simply to have fun. There’s no requirement to perform. You’re not being graded.
Some players jump in fast.
Others take time.
You can stay quiet and describe your actions all campaign long and still be a great roleplayer. You’re doing it right as long as your choices reflect what your character would think, want, or fear.
[Heads-up: this is on the test] Crackfang’s Rule for Roleplaying: You don’t have to be “good” at anything you’re doing just for fun.
2. Get Comfortable With Your Group
It’s easier to roleplay when you’re not worried about looking like a fool. I'm lucky enough to play with longtime friends, but even with a table of strangers, you can build comfort with minimal effort.
Try spending five minutes chatting before the game starts. Ask about someone’s dice. Make a dumb joke. Share a snack. No need for a full bonding ritual. You just need enough to remind you these are humans at the table, not theater critics, who share the same goal: go home thinking “That was kinda fun. I might do it again.”
The more relaxed the group, the easier it becomes to speak as your character without your throat closing up like you’ve swallowed a mimic.
3. Narrate in Third Person
This is where most people begin. Instead of performing, just describe what your character does.
“My rogue wants to sneak past the guard.”
“She doesn’t trust the merchant.”
“He’s keeping an eye on the priest.”
No acting. No silly voice. Just observing and reporting what your character would do. That is roleplaying. Think of it as directing a scene, not acting in one.
Stay here as long as you like. Some players never leave this stage, and they still create great stories.
4. Use One-Shots to Experiment
One- or two-session games are perfect for testing new ideas… and auditioning new skills. You can build characters with a gimmick, a weird catchphrase, or a personality that might get real old real fast in a full campaign. Doesn’t matter!
Want to play an overconfident lizardfolk who speaks in broken metaphors? Go for it. Want to try a bard who’s oddly obsessed with sea shanties? This is your moment.
One-shots let you swing for the fences without fear of long-term regret. They’re your roleplaying laboratory. Use them.
5. Try One Tiny Voice Tweak
You don’t need an accent. You don’t need to completely reinvent your voice or physicality to roleplay well. One tiny vocal difference can do a lot.
A quieter voice can signal someone shy or calculating.
A louder, energetic voice suggests boldness.
Speaking s.l.o.w.l.y might indicate caution… or stupidity.
Pick one vocal element, like speech speed, volume, rhythm, or tone, and apply it when your character speaks.
It tells the table: “Y’all, I swear, that wasn’t me. That was my character.”
You don’t need to go full character voice. Just give your normal voice a small tweak. That’s all it takes.
6. Let Actions Do Some of the Emotional Work
You don’t have to announce how your character feels. In fact, it’s usually better if you don’t.
Rather than saying, “My character is sad,” try:
“I keep my eyes on the floor.”
“I start packing while they argue.”
“I don’t say anything. I just walk away.”
These kinds of statements show emotion instead of telling. You’ve probably never heard the obscure phrase “Show, don’t tell,” because it’s usually reserved for us learned folk, but this is just the roleplay version of that. Showing instead of telling is easier for others to react to. They feel more real.
This trick alone will make you sound like a pro, even if you’re just winging it like the rest of us.
7. Really Get to Know Your Character
Three areas of your character sheet largely shape how your character speaks and behaves: background, backstory, and flaws.
Background helps with voice and behavior. If you were a sailor, you swear like one, dammit. If you were a noble, you probably expect people to listen deferentially when you talk. If you were an urchin, you probably son’t wait to be invited in someplace.
Your backstory shaped the person you are. If you were a slave, you probably have a particular reaction to your freedoms being restricted. If your uncle was a thieves' guild master, you might react a certain way to people disobeying orders or to the meddling of law enforcers. If you and your siblings were orphaned at a young age, you may be more prone to mother the party.
Flaws are gold. A short temper, poor impulse control, a need to prove yourself, they all create tension… and tension creates story.
Try this exercise:
List three background elements where your character differs from you. Don’t overthink this. Pick any three things from you background, backstory, or flaws on the character sheet that you have not experienced.
Maybe you grew up with plenty of food, but your character had to hunt to survive. Maybe both your parents are alive and loving, but your character’s died in battle when they were six.
Now ask: “If that were my life, how would I see things?”
If you’d never known where your next meal was coming from, and a random kindly old woman in the forest offers you a shiny red apple, you might take it, even if the real-life you would yell “Aw, hell no! Stranger danger! Stranger danger!” and run away.
That shift in perspective is the heart of roleplaying. How would your character, with all their emotional baggage, react to a given circumstance?
8. Shift to Narrating in First Person When It Feels Right
At some point, narrating in third person may feel like a barrier. If it does, start speaking in first person. No need to announce the shift, just try it.
“I draw my dagger and step back.”
“I don’t like this. It feels like an ass-whoopin’s coming.”
“I’m going to lie my ass off and hope they buy it.”
It’ll feel weird the first time. And probably the second too. But once it starts to click, you’ll notice how much easier it is to think from your character instead of about them.
9. Practice When No One’s Watching
Yes, really. Pretend someone isn’t watching you through your laptop or cell phone camera. (<= here's where you should yell "Stranger danger!")
Practice roleplaying alone. In the car. On a walk. Doing dishes. Speak as your character. Narrate the weather. React to the jerk who cut you off. Make up little scenes in your head. Try out the funny accents.
This does two things: It helps you find your character’s voice, and it makes roleplaying at the table feel less strange.
If anyone catches you talking to yourself in a goblin voice, just tell them you’re in rehearsal. They’ll either nod politely or call security. Either way, mission accomplished.
10. Try Playing Someone Unlike You
In another article, I recommended playing characters similar to yourself, especially when starting out. But the flip side is that sometimes it’s easier to roleplay someone who’s completely different than you.
It gives you distance. You don’t have to worry about whether the choices make sense or whether they reflect who you are. You’re not judging the character through your own lens. You’re just observing what they might do.
Maybe you’re normally introverted, but your character is obnoxiously extroverted. Maybe you avoid conflict, but your character starts it. Maybe you’re kind and reserved, but your character’s an obnoxious jerk.
Playing an obvious different character gives you permission to behave outside your real-life boundaries. And that can be freeing.
11. Connect to Another Character
One of the fastest ways to begin roleplay is to give your character a connection to someone else in the party.
It doesn’t have to be elaborate. Maybe you were in Dungeon Scouts together growing up. Maybe you fought in the same war. Maybe one of you saved the other’s life. Maybe you can’t stand each other, but your fates are somehow tied.
Having a built-in relationship gives you someone to riff off of. You don’t have to invent reasons to talk. You’ve got history, friction, trust, or tension, and that gives your character a reason to speak up.
Before the game, ask another player: “Want to link our characters somehow?” Most people will say yes, and now you’ve got your first roleplaying scene ready to go.
12. Talk to the Party Characters Like They’re Real People
Once you’re comfortable, stop simply narrating to the DM. Have your character start talking to the other characters directly.
“Jeez, dumbass. You really think this is going to work?”
“You keep trusting strangers. That’s going to get us killed someday.”
“That was a dumbest plan ever. But it worked. And I’m mildly impressed.”
When your character treats the party like real people, with their own ideas, habits, and screwups, you’re not just roleplaying a character. You’re roleplaying relationships. That’s when the point of the entire game of D&D really begins to click.
Final Word
You don’t need to be an actor. You don’t need a voice. You don’t need to “win” at roleplaying.
You just need to make the choices your character would make. That’s it.
Start small. Speak up when you’re ready. Practice on your own. Make mistakes. Say something dumb. Let the character grow. You’ll look back later and realize you’ve been roleplaying for a while and doing just fine.
Crackfang’s Rule for Roleplaying, again for those in the cheap seats: You don’t have to be good at anything you’re doing just for fun. That includes roleplaying in D&D.
Until next time,
-- Professor Richard Crackfang, A.W.E. (Arcane Wizard Extraordinaire)
P.S. – I know some of my readers are grizzled roleplaying vets with decades of experience. Be a peach and comment your best roleplaying tip below.
Best advice for stepping into roleplay? Pick one thing—one voice, one gesture, one strange little tic—and commit like it’s a curse you can’t shake.
Do it every time. Hold the prop like it’s sacred. Speak like the mask fits too well.
Push just past your comfort. Make the table feel it.
That’s how you stop playing a character, and start haunting the room.
Now you're not only a hero on paper, but to the group as well.
This is really good. All it takes is one or two people to start roleplaying to get others to open up and come out of their shells. Even one person who goes all in can start a chain reaction. I believe a lot of the issues with getting into playing in character are the same ones that hobble people when public speaking.